RPGツクールMV攻略記事
更新日:11/23 01:19

Yanfly Buttle Engine アクションサンプル集

yanfly.moeにて投稿されているBattle Engineを使ったアクションサンプルを載せていきたいと思います。

基本的に、
Battle Engine Core
Action Sequence Pack 1
Action Sequence Pack 2
Action Sequence Pack 3
が導入されている前提で作成しています。

そのままでも改造しての利用でもOKです。
●敵をすり抜けつつ2連撃
 ※アニメーションはスキルに設定されているものを表示。

<Target Action>
move user: target, front, 10
wait for movement
wait: 20
motion swing: user
wait: 5
move user: target, back, 5
action animation
action effect
wait for movement
face user: target
wait: 20
motion swing: user
action animation: target, mirror
action effect
move user: target, front, 5
wait for movement
wait: 20
</Target Action>
●体を張ったアースクエイク
 ※アニメーションデフォルトアニメーションの88,89あたりがおすすめ

<whole action>
move user: all enemies, center
jump user: 300, 60
wait for jump
motion dead: user
SHAKE SCREEN: 8, 9, 30
action animation
wait for animation
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
</whole action>
●何度も斬りつけて最後にジャンプ斬り
<target action>
move user: target, front base, 10
wait for movement
wait: 30
motion attack: user
animation 6: target
action effect: target
wait: 60
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 5
motion attack: user
animation 6: target
action effect: target
motion wait: user
wait: 40
jump user: 200, 20
wait: 12
motion attack: user
action effect: target
animation 6: target
</target action>
●アニメーション[Slash Special 1]に合わせた攻撃モーション
 ※camera focus、zoom、opacityのテスト含む

<target action>
camera focus: target
zoom: 120%, 30
wait for zoom
opacity not focus: 0, 60
wait for opacity
move user: targets, back, 5
wait for movement
face user: target
motion attack: user
action animation
ani wait: 2
action effect
move user: targets, front center, 5
face user: target
motion attack: user
ani wait: 3
action effect
move user: targets, back top, 5
face user: target
ani wait: 3
action effect
move user: targets, front, 5
face user: target
motion attack: user
ani wait: 3
action effect
move user: targets, back center, 5
face user: target
motion attack: user
ani wait: 5
action effect
move user: targets, front, 10
immortal: target, false
jump user: 200%, 10
face user: forward
wait for animation
wait for movement
</target action>
<follow action>
zoom: 100%, 60
opacity not focus: 100%, 60wait for opacity
</follow action>
●連続魔法
 ※既存のアニメーションを使用しているのでアニメーションを変更している人は各自でアニメーションNoの再設定が必要

<target action>
motion chant: user
camera focus: user
zoom: 150%,40
wait: 50
motion spell: user
animation 51: user
wait: 50
reset camera: 30
reset zoom: 30
wait: 100
motion spell: user
animation 67: target
action effect
wait: 25
motion spell: user
animation 72: target
action effect
wait: 25
motion spell: user
animation 76: target
action effect
wait: 25
motion spell: user
animation 92: target
action effect
wait: 25
motion spell: user
animation 96: target
action effect
wait: 25
motion spell: user
animation 101: target
action effect
wait: 50
motion spell: user
animation 51: user
wait: 50
motion spell: user
animation 79: target
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
action effect
wait: 10
</target action>
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